AoeStats
← Pégase

Yucatan

503132164Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 66m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
601
+5
🇯🇵 Spanish · Japan
439
+10
🇫🇷 Franks · France
314
-7
🇨🇱 Britons · Chile
267
-6
Player eAPM Actions Feudal Castle Imperial Opening
14 930 17:20 33:20 61:15 ⚔ M@A into Scouts into Skirms
12 822 15:49 27:14 41:27
9 627 9:28 22:38 38:46 ⛏ Fast Castle
7 494 14:43 22:27 39:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,310 22,290 21,070 4,500 79,170 94,625
17,600 9,726 9,690 3,495 40,511 57,128
15,550 8,620 5,470 1,805 31,445 36,796
9,940 5,955 6,240 1,075 23,210 31,514
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.