AoeStats
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Four Lakes

503132069Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 0m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Portuguese · Hong Kong SAR China
955
+16
🇨🇳 Goths · China
926
+17
🇫🇷 Malay · France
925
+17
🇬🇧 Armenians · United Kingdom
917
+17
🇦🇷 Gurjaras · Argentina
1055
-22
🇹🇷 Goths · Türkiye
922
-16
🇹🇼 Cumans · Taiwan
920
-16
🇨🇳 Magyars · China
891
-14
Player eAPM Actions Feudal Castle Imperial Opening
57 15
53 14
42 11
42 11
42 11
38 10
11 3
11 3

Resources

Player Food Wood Gold Stone Spent Collected
400 25 0 0 425
200 50 50 0 300
250 50 0 0 300
200 50 0 0 250
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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