AoeStats
← Simba

Yucatan

503132048Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 51m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Teutons · Germany
900
+15
853
+46
🇨🇳 Huns · China
852
+17
🇨🇳 Mongols · China
832
+18
🇨🇿 Burgundians · Czechia
911
-32
🇨🇳 Franks · China
904
-18
🇨🇳 Gurjaras · China
896
-18
🇫🇷 Bohemians · France
799
-13
Player eAPM Actions Feudal Castle Imperial Opening
32 1,659 11:04 20:49 38:22 ⛏ Fast Castle
28 1,449 12:16 18:45 36:46 ⛏ Fast Castle
24 1,250 11:28 17:10 ⛏ Fast Castle
23 1,178 12:50 21:03 38:15 ⛏ Fast Castle
20 1,031 11:54 17:39 33:56 ⛏ Fast Castle
19 953 13:58 20:56 30:46 ⛏ Fast Castle
14 716 11:25 18:15 39:52 ⛏ Fast Castle
11 565 10:27 16:08 30:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,930 22,085 17,775 3,465 61,255 73,091
22,950 20,759 12,635 4,355 60,699 79,990
27,380 9,869 15,050 2,465 54,764 57,601
21,470 10,357 10,070 3,230 45,127 46,708
15,250 15,503 9,290 3,800 43,843 54,433
11,245 7,280 3,820 1,830 24,175 30,856
8,405 5,705 1,150 1,545 16,805 21,387
7,460 6,035 870 200 14,565 19,163
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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