AoeStats
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Black Forest

503132033Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 70m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
867
+11
🇹🇷 Turks · Türkiye
814
+14
🇹🇷 Italians · Türkiye
765
-13
🇫🇮 Turks · Finland
759
-12
Player eAPM Actions Feudal Castle Imperial Opening
29 2,016 13:33 22:53 35:00 ⛏ Fast Castle
24 1,655 16:13 25:52 33:12 ⛏ FC into Fish Boom into Fast Imp
18 1,235 18:20 23:46 34:31 ⛏ Fast Castle
14 1,015 12:50 20:36 32:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,960 41,955 21,415 3,730 94,060 98,876
29,000 22,776 24,195 2,340 78,311 96,658
17,900 32,885 23,380 3,780 77,945 89,261
13,980 31,130 24,825 2,560 72,495 89,712
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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