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Nomad

503131984Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 22m 47s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vietnamese · Germany
721
+14
🇩🇪 Persians · Germany
711
+14
vs
🇮🇳 Turks · India
703
-15
🇬🇧 Khmer · United Kingdom
653
-13
Player eAPM Actions Feudal Castle Imperial Opening
15 348 15:45 20:06 — ⛏ Fish Boom FC
13 292 18:02 — — ⚔ Fish Boom into Drush into Scouts
11 245 16:09 19:37 — ⛏ Fish Boom FC
10 225 14:47 — — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
3,025 3,725 565 750 8,065 8,036
3,450 2,925 340 100 6,815 8,242
2,300 2,560 60 225 5,145 6,016
2,850 1,747 250 100 4,947 5,316
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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