AoeStats
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Arabia

503131935Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 59m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Armenians · United Kingdom
782
+14
🇹🇷 Bengalis · Türkiye
734
+17
🇮🇹 Poles · Italy
725
+17
🇨🇳 Hindustanis · China
706
+18
🇦🇺 Franks · Australia
775
-18
🇻🇳 Turks · Vietnam
766
-17
🇦🇺 Khmer · Australia
744
-26
🇨🇳 Malay · China
696
-14
Player eAPM Actions Feudal Castle Imperial Opening
26 1,578 10:47 19:58 44:35 ⛏ Fast Castle
25 1,474 10:42 26:50 45:05 ⚔ M@A Rush
24 1,418 10:57 20:19 45:26 ⛏ Fast Castle
21 1,253 12:05 18:52 38:49 ⚔ FC into Scouts
18 1,086 11:05 20:16 40:51 ⛏ Fast Castle
17 1,020 13:50 19:47 31:00 ⛏ Fast Castle
5 311 15:50
1 36

Resources

Player Food Wood Gold Stone Spent Collected
26,370 32,460 13,920 3,220 75,970 82,568
34,350 15,655 13,670 1,550 65,225 77,186
22,010 16,163 13,255 2,460 53,888 75,741
28,845 9,670 11,260 2,370 52,145 66,267
22,035 11,586 12,885 2,150 48,656 63,151
20,200 11,275 11,795 2,255 45,525 52,214
2,150 706 0 0 2,856 3,854
0 0 0 0 0 165
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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