AoeStats
← Pegasus75

Nomad

503131834Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 28m 48s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Vikings · France
779
+17
🇨🇭 Franks · Switzerland
764
+18
🇩🇪 Teutons · Germany
757
+18
🇨🇳 Portuguese · China
752
+18
vs
🇨🇳 Huns · China
815
-18
🇨🇳 Huns · China
806
-18
🇨🇳 Khmer · China
802
-32
🇨🇳 Bohemians · China
797
-18
Player eAPM Actions Feudal Castle Imperial Opening
37 1,080 15:07 27:33 —
35 1,013 21:28 — — ⚔ M@A Rush
31 904 17:17 — — ⚔ M@A Rush
29 840 17:10 21:30 — ⚔ Fish Boom FC into Scouts
21 591 20:20 26:42 — ⛏ Fish Boom FC
14 406 15:44 28:26 — ⚔ M@A into Fish Boom into Archers
13 382 18:34 — — ⚔ Drush
6 182 — — — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
6,700 4,620 550 200 12,070 12,993
5,090 3,470 665 810 10,035 9,720
3,725 4,675 250 885 9,535 10,834
4,225 4,067 585 225 9,102 11,706
5,160 3,105 570 225 9,060 8,649
3,865 2,510 320 625 7,320 8,219
4,475 2,430 300 100 7,305 9,202
900 800 60 100 1,860 1,137
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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