AoeStats
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Nomad

503131753Analyzed
3v3 RM · 11d ago on Aug 30, 2026· 36m 51s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
1004
+11
🇩🇪 Koreans · Germany
992
+11
🇸🇪 Malay · Sweden
956
+13
🇨🇳 Armenians · China
929
-13
🇺🇸 Burgundians · United States
905
-12
🇨🇳 Romans · China
822
-9
Player eAPM Actions Feudal Castle Imperial Opening
31 1,148 14:57 20:02 ⛏ Fish Boom FC
27 995 13:57 26:31 ⚔ Fish Boom into Scouts
26 943 13:24 29:13 ⚔ M@A into Skirms
24 898 19:02 ⚔ Fish Boom into M@A
14 525 18:25 25:34 ⛏ Fast Castle
11 411 18:53 25:45 ⚔ Fish Boom into Drush FC into Towers

Resources

Player Food Wood Gold Stone Spent Collected
s
14,955 7,626 3,110 300 25,991 27,532
9,100 6,520 4,155 300 20,075 22,713
8,500 8,015 1,340 1,690 19,545 22,545
6,785 3,597 1,985 1,790 14,157 15,992
5,350 3,265 610 235 9,460 9,852
4,155 3,896 510 325 8,886 10,748
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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