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QS Arena

503131749Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 35m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Burgundians · Australia
1158
+14
🇦🇺 Romans · Australia
1105
+17
🇦🇺 Celts · Australia
1105
+17
🇦🇺 Byzantines · Australia
1073
+18
vs
🇫🇷 Portuguese · France
1144
-18
🇨🇳 Shu · China
1126
-17
🇪🇸 Bohemians · Spain
1106
-16
🇳🇱 Teutons · Netherlands
1095
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 1,156 9:11 14:14 18:35 ◆ FC into Fast Imp
27 984 9:24 14:16 — ⛏ Fast Castle
27 970 8:33 13:09 27:33 ⛏ Fast Castle
24 867 8:08 12:04 26:45 ⛏ Fast Castle
20 722 8:33 15:29 — ⛏ Fast Castle
19 685 8:30 12:52 26:38 ⛏ Fast Castle
17 613 8:13 16:11 29:52 ⛏ Fast Castle
16 588 10:03 15:39 29:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,395 15,475 9,035 1,600 43,505 48,741
19,070 7,780 10,220 1,600 38,670 51,383
13,545 14,245 5,335 3,045 36,170 41,216
11,810 11,510 5,125 1,720 30,165 38,418
8,930 11,260 5,160 1,440 26,790 30,277
10,950 9,830 3,955 1,505 26,240 29,884
9,415 8,115 7,490 0 25,020 25,833
10,565 8,365 4,365 760 24,055 27,678
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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