AoeStats
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Nomad

503131583Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 46m 14s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Persians · India
1303
+14
🇹🇷 Franks · Türkiye
1242
+17
🇱🇹 Saracens · Lithuania
1241
+17
🇹🇼 Vietnamese · Taiwan
1322
-19
🇨🇳 Gurjaras · China
1278
-17
🇹🇼 Persians · Taiwan
1210
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 2,044 13:45 17:52 39:15 ⛏ Fish Boom FC into Fire Galleys
41 1,876 16:38 23:14 ⛏ Fish Boom FC
38 1,747 14:36 21:52 ⚔ Fish Boom into Scouts
34 1,577 22:07 ⚔ Tower Rush
25 1,155 14:14 18:21 ⛏ Fish Boom FC
24 1,121 14:34 22:07 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
23,525 21,248 12,495 3,100 60,368 64,888
17,360 15,610 7,680 2,450 43,100 50,544
8,455 12,695 5,050 3,050 29,250 31,331
10,545 9,220 4,215 2,455 26,435 26,953
9,350 8,915 4,460 1,075 23,800 25,939
3,275 3,896 50 775 7,996 8,865
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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