AoeStats
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QS Arena

503131504Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 5m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Italians · Brazil
1083
+13
🇹🇼 Turks · Taiwan
1060
+14
🇨🇳 Malians · China
1055
+14
🇨🇳 Dravidians · China
1002
+16
🇹🇷 Cumans · Türkiye
1038
-15
🇷🇺 Turks · Russia
1016
-14
996
-14
🇧🇷 Poles · Brazil
994
-13
Player eAPM Actions Feudal Castle Imperial Opening
60 360
35 208
27 160
27 164
26 155
22 133
18 105
13 80

Resources

Player Food Wood Gold Stone Spent Collected
1,650 275 0 0 1,925 2,312
1,100 400 50 0 1,550 1,567
1,100 370 0 0 1,470 1,645
1,000 405 0 0 1,405 1,895
900 475 0 0 1,375 1,554
850 400 0 0 1,250 1,676
750 385 0 0 1,135 1,598
350 225 0 0 575 1,034
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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