AoeStats
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Nomad

503131466Analyzed
1v1 RM · 2mo ago on Aug 30, 2026· 69m 42s· 2 players
Game mode
Random Map
Map size
126×126
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Franks · France
676
+17
vs
🇫🇮 Persians · Finland
694
-17
Player eAPM Actions Feudal Castle Imperial Opening
26 1,808 19:21 28:36 55:33 ⚔ Fish Boom into Fire Galleys FC into Scouts
19 1,346 14:59 19:09 55:47 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
28,620 34,890 11,565 3,520 78,595 96,966
23,115 14,628 11,235 5,700 54,678 57,159
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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