AoeStats
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Black Forest

503131346Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 45m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Romans · Germany
1368
+14
🇷🇸 Gurjaras · Serbia
1315
+17
🇩🇪 Celts · Germany
1314
+17
1303
+17
vs
🇯🇵 Cumans · Japan
1365
-18
🇨🇳 Vietnamese · China
1359
-18
🇨🇳 Huns · China
1352
-17
🇲🇽 Spanish · Mexico
1263
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 2,168 10:52 14:57 29:07 ⛏ Fast Castle
43 1,944 8:58 23:30 36:55 ⚔ Archer Rush
39 1,778 10:22 22:31 30:20 ⚔ Scout Rush
33 1,504 10:14 20:44 29:47 ⛏ Fast Castle
31 1,416 11:12 15:09 29:26 ⛏ Fast Castle
28 1,281 9:57 15:51 30:59 ⛏ Fast Castle
26 1,177 10:47 14:50 28:39 ⛏ Fast Castle
23 1,056 11:42 15:17 28:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,100 42,850 30,050 950 87,950 99,873
32,045 30,128 16,455 5,010 83,638 95,310
30,930 22,078 13,295 1,700 68,003 74,369
30,530 14,160 14,120 1,015 59,825 72,755
17,425 28,110 12,240 1,050 58,825 84,900
17,565 23,610 14,070 2,320 57,565 61,516
19,480 18,940 10,965 950 50,335 63,344
14,300 16,288 10,780 2,110 43,478 59,114
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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