AoeStats
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Team Islands

503131195Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 83m 29s· 8 players
Game mode
Random Map
Map size
242×242
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Bohemians · Italy
661
+15
🇨🇳 Persians · China
656
+15
🇨🇳 Spanish · China
630
+16
🇨🇳 Portuguese · China
604
+17
🇬🇷 Jurchens · Greece
666
-17
🇬🇷 Koreans · Greece
636
-16
🇧🇷 Teutons · Brazil
635
-16
🇺🇸 Dravidians · United States
591
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 2,809 11:31 23:17 34:21 ⛏ Fast Castle
28 2,298 11:26 26:23 35:43 ⛏ Fish Boom into Fire Galleys FC
25 2,060 10:51 19:03 39:01 ⛏ Fish Boom FC into Fire Galleys
24 2,006 13:17 18:16 30:17 ⛏ Fast Castle
17 1,403 11:50 20:22 26:55 ⛏ Fish Boom FC
13 1,094 14:11 21:44 34:57 ⛏ Fish Boom into Fire Galleys FC
11 960 12:08 17:11 37:02 ⛏ Fast Castle
11 895 15:38 27:41 41:53 ⚔ Fish Boom into Fire Galleys into Archers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
39,385 39,185 34,100 5,100 117,770 124,964
39,635 33,410 37,890 4,400 115,335 132,353
22,505 51,010 33,780 2,895 110,190 110,941
13,700 46,960 21,460 6,360 88,480 117,573
25,445 27,755 25,985 9,050 88,235 127,048
19,300 31,740 23,144 3,275 77,459 106,690
20,335 25,090 16,220 2,900 64,545 109,227
14,965 19,845 12,450 2,705 49,965 56,842
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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