AoeStats
← Arthur

Yucatan

503131096Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 81m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Turks · China
1105
+13
🇹🇷 Huns · Türkiye
1053
+15
🇫🇷 Hindustanis · France
1019
+17
🇫🇷 Mongols · France
983
+19
vs
🇹🇼 Slavs · Taiwan
1083
-18
🇨🇳 Huns · China
1054
-17
🇹🇼 Persians · Taiwan
1039
-16
🇹🇼 Maya · Taiwan
990
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 2,794 12:28 18:00 34:53 ⚔ Scout Rush
29 2,326 10:17 15:37 25:49 ⛏ Fast Castle
28 2,247 10:58 15:20 31:02 ⛏ Fast Castle
28 2,233 12:52 21:18 38:04 ⛏ Fast Castle
24 1,972 13:34 18:30 47:33 ⛏ Fast Castle
21 1,701 11:45 16:33 53:02 ⛏ Fast Castle
16 1,292 14:06 18:53 31:33 ⛏ Fast Castle
7 528 12:13 16:34 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,030 37,077 58,930 7,460 142,497 168,844
41,070 28,922 30,695 7,910 108,597 117,319
47,740 19,572 23,205 12,200 102,717 118,888
45,400 18,856 27,710 1,560 93,526 97,441
33,545 16,448 22,975 2,770 75,738 127,221
26,525 11,635 20,190 2,150 60,500 70,048
17,745 19,600 13,400 1,775 52,520 52,961
6,150 2,860 300 300 9,610 10,122
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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