AoeStats
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QS Arena

503131008Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 64m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Cumans · Germany
1360
+13
🇦🇷 Vietnamese · Argentina
1278
+17
🇫🇷 Mongols · France
1311
-16
🇩🇪 Gurjaras · Germany
1288
-15
Player eAPM Actions Feudal Castle Imperial Opening
75 4,878 9:19 13:08 25:41 ⚔ FC into Scouts
37 2,409 6:35 17:11 26:36 ⛏ Fast Castle
29 1,850 9:14 13:32 28:01 ⛏ Fast Castle
24 1,527 7:38 13:53 30:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
62,070 44,610 22,285 4,425 133,390 144,285
50,120 39,920 22,665 5,605 118,310 138,351
45,345 31,565 26,725 3,620 107,255 107,396
35,160 31,875 25,170 3,650 95,855 123,134
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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