AoeStats
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Black Forest

503130660Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 30m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Celts · Australia
742
+4
🇯🇵 Franks · Japan
733
+4
🇩🇪 Wei · Germany
695
+5
🇳🇱 Khmer · Netherlands
620
+7
vs
🇺🇸 Khmer · United States
488
-7
🇹🇷 Franks · Türkiye
425
-6
🇹🇷 Turks · Türkiye
345
-4
🇨🇳 Shu · China
337
-4
Player eAPM Actions Feudal Castle Imperial Opening
17 513 11:24 19:25 — ⚔ FC into Scouts
15 448 12:56 19:56 — ⛏ Fast Castle
12 363 14:26 20:12 — ⛏ Fast Castle
10 295 12:52 20:27 — ⛏ Fast Castle
9 275 13:37 23:25 — ⛏ Fast Castle
9 283 15:06 — —
6 191 15:05 — —
0 8 — — —

Resources

Player Food Wood Gold Stone Spent Collected
5,625 7,910 2,995 175 16,705 17,943
7,575 6,450 250 950 15,225 19,644
7,105 5,725 600 850 14,280 18,112
6,565 2,921 1,500 1,500 12,486 15,775
5,290 4,300 615 860 11,065 10,895
3,280 3,050 50 175 6,555 9,716
2,075 1,609 50 65 3,799 4,736
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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