AoeStats
← Beisser

Nomad

503130585Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 29m 17s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1515
+11
🇨🇳 Vietnamese · China
1340
+19
vs
🇨🇭 Gurjaras · Switzerland
1402
-15
🇨🇭 Persians · Switzerland
1402
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 1,449 13:56 18:37 — ⛏ Fish Boom FC
39 1,146 11:53 24:14 — ⚔ Fish Boom into Scouts
29 857 13:01 22:06 — ⛏ Fish Boom FC
24 705 15:30 20:39 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
6,800 6,742 2,325 100 15,967 17,108
6,055 5,888 1,070 200 13,213 15,707
5,185 3,734 1,460 2,800 13,179 12,807
4,450 4,621 430 225 9,726 10,455
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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