AoeStats
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Arabia

503130258Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 72m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Mongols · France
762
+17
🇫🇷 Khmer · France
705
+19
vs
🇮🇳 Tupi · India
785
-18
🇩🇪 Georgians · Germany
778
-18
Player eAPM Actions Feudal Castle Imperial Opening
16 1,132 8:19 19:56 34:42 ⚔ Scout Rush
16 1,182 13:27 24:56 42:51
13 934 10:05 20:45 32:59 ⛏ Fast Castle
12 862 13:11 24:19 32:24

Resources

Player Food Wood Gold Stone Spent Collected
34,445 10,365 23,375 3,120 71,305 84,203
19,110 19,180 20,420 2,955 61,665 80,226
17,785 20,295 9,665 2,915 50,660 61,050
22,425 14,805 8,575 3,050 48,855 50,864
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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