AoeStats
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Arabia

503130203Analyzed
2v2 RM · 11d ago on Aug 30, 2026· 76m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Goths · Hong Kong SAR China
1049
+17
🇧🇪 Malians · Belgium
988
+20
🇫🇷 Celts · France
1121
-21
🇫🇷 Bohemians · France
1041
-17
Player eAPM Actions Feudal Castle Imperial Opening
45 3,429 13:00 25:15 38:36 ⛏ Fast Castle
31 2,364 10:39 22:14 56:06
29 2,204 12:05 27:46 42:53 ⚔ Archer Rush
20 1,536 10:32 14:42 51:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,420 38,050 27,985 4,900 118,355 128,564
36,805 23,045 16,355 2,900 79,105 90,547
44,355 17,335 13,350 1,800 76,840 83,155
28,895 25,349 11,445 3,750 69,439 77,166
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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