AoeStats
← SweetLou 11

Black Forest

503130189Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 37m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Poles · United States
1348
+18
🇺🇸 Malay · United States
1320
+19
1451
-21
🇩🇪 Teutons · Germany
1325
-16
Player eAPM Actions Feudal Castle Imperial Opening
56 2,111 13:02 16:40 ⛏ Fast Castle
38 1,431 12:32 17:27 29:27 ⛏ Fish Boom FC
31 1,150 12:07 22:59 33:50 ⛏ Fast Castle
26 995 9:41 24:46 31:20 ⚔ Towers FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
30,170 16,695 16,190 895 63,950 68,811
13,100 7,871 4,350 2,975 28,296 31,325
10,400 6,490 5,235 1,645 23,770 24,230
9,900 7,388 3,035 1,205 21,528 23,820
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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