AoeStats
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Nomad

503130120Analyzed
3v3 RM · 11d ago on Aug 30, 2026· 29m 46s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Armenians · Türkiye
1075
+11
🇹🇷 Franks · Türkiye
1024
+14
🇫🇷 Celts · France
945
+17
🇧🇷 Teutons · Brazil
1034
-17
🇷🇺 Mapuche · Russia
977
-14
🇹🇼 Celts · Taiwan
903
-11
Player eAPM Actions Feudal Castle Imperial Opening
28 841 12:58 19:15 ⛏ Fish Boom FC
28 835 16:32 22:58 ⚔ Tower Rush
18 546 15:21 21:03 ⛏ Fish Boom FC into Fire Galleys
18 529 19:15 25:07 ⚔ M@A FC
17 507 14:40 20:40 ⛏ Fish Boom into Galleys FC
16 487 16:09 21:21 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
6,505 5,990 2,715 955 16,165 16,788
6,325 6,910 680 950 14,865 17,832
6,825 4,091 1,450 1,425 13,791 13,277
4,580 3,234 1,320 520 9,654 9,854
5,075 3,201 600 750 9,626 8,945
3,950 3,920 870 165 8,905 9,852
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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