AoeStats
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Black Forest

503130076Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 3m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Mapuche · Norway
1310
+14
🇷🇸 Celts · Serbia
1301
+14
🇫🇷 Japanese · France
1296
+15
🇱🇹 Teutons · Lithuania
1223
+18
🇦🇺 Goths · Australia
1522
-26
🇨🇳 Inca · China
1258
-15
🇨🇳 Magyars · China
1256
-15
🇦🇺 Malians · Australia
1037
-6
Player eAPM Actions Feudal Castle Imperial Opening
66 240
46 166
31 111
30 107
29 104
28 103
22 79
18 67

Resources

Player Food Wood Gold Stone Spent Collected
650 66 50 0 766 604
500 125 0 0 625 492
550 25 50 0 625 653
350 63 50 0 463 333
300 75 50 0 425 264
300 125 0 0 425 403
250 100 0 0 350 492
200 100 0 0 300 223
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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