AoeStats
← szymi1990rbk

QS Arena

503130070Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 73m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Romans · Netherlands
872
+16
🇳🇱 Mongols · Netherlands
842
+18
vs
🇵🇱 Cumans · Poland
890
-18
🇹🇼 Teutons · Taiwan
868
-17
Player eAPM Actions Feudal Castle Imperial Opening
26 1,922 9:20 15:27 32:35 ⛏ Fast Castle
20 1,511 7:25 12:35 31:26 ⛏ Fast Castle
19 1,436 8:05 13:14 29:26 ⛏ Fast Castle
14 1,038 7:33 19:36 27:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,890 50,070 20,460 3,030 112,450 126,679
42,365 37,275 15,945 4,630 100,215 115,243
42,240 31,795 15,745 3,230 93,010 107,434
30,740 19,275 16,205 2,150 68,370 74,635
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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