AoeStats
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QS Arena

503130056Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 26m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Teutons · United States
937
+15
🇹🇼 Cumans · Taiwan
927
+15
vs
🇹🇼 Aztecs · Taiwan
1000
-59
🇦🇷 Franks · Argentina
824
-11
Player eAPM Actions Feudal Castle Imperial Opening
32 836 9:29 13:28 — ⛏ Fast Castle
23 613 8:23 20:52 — ⚔ FC into Scouts
17 436 12:04 18:21 — ⛏ Fast Castle
16 426 11:02 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,220 15,890 310 1,900 27,320 29,591
6,675 4,725 970 200 12,570 13,886
5,035 4,738 1,340 105 11,218 14,994
3,320 2,505 675 0 6,500 9,531
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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