AoeStats
← SirMcMustard

Yucatan

503129889Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 53m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇧 Spanish · Barbados
762
+32
🇺🇸 Aztecs · United States
717
+17
vs
🇫🇷 Inca · France
734
-16
🇫🇷 Teutons · France
732
-16
Player eAPM Actions Feudal Castle Imperial Opening
23 1,239 12:27 19:41 38:45 ⛏ Fast Castle
16 866 12:17 16:54 36:56 ⛏ Fast Castle
14 753 12:44 25:38 — ⛏ Fast Castle
5 292 11:06 31:16 —

Resources

Player Food Wood Gold Stone Spent Collected
24,810 15,826 10,665 3,450 54,751 67,031
13,430 14,225 5,865 2,790 36,310 39,036
18,785 10,030 4,355 1,540 34,710 45,250
6,100 8,125 1,345 1,125 16,695 20,312
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.