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Yucatan

503129889Analyzed
2v2 RM · 3d ago on Aug 30, 2026· 53m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇧 Spanish · Barbados
762
+32
🇺🇸 Aztecs · United States
717
+17
🇫🇷 Inca · France
734
-16
🇫🇷 Teutons · France
732
-16
Player eAPM Actions Feudal Castle Imperial Opening
Mothedeterre Teutons
23 1,239 12:27 19:41 38:45 ⛏ Fast Castle
pickardit Aztecs
16 866 12:17 16:54 36:56 ⛏ Fast Castle
14 753 12:44 25:38 ⛏ Fast Castle
Badmankilla Spanish
5 292 11:06 31:16

Resources

Player Food Wood Gold Stone Spent Collected
24,810 15,826 10,665 3,450 54,751 67,031
13,430 14,225 5,865 2,790 36,310 39,036
18,860 10,105 4,355 1,540 34,860 45,400
6,100 8,125 1,345 1,125 16,695 20,312
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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