AoeStats
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QS Arena

503129876Analyzed
2v2 RM · 11d ago on Aug 30, 2026· 32m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Inca · Hong Kong SAR China
1575
+11
🇭🇰 Jurchens · Hong Kong SAR China
1508
+13
🇫🇷 Cumans · France
1461
-12
🇫🇷 Celts · France
1443
-12
Player eAPM Actions Feudal Castle Imperial Opening
59 1,918 7:34 20:46 ⛏ Fast Castle
55 1,795 8:30 14:16 ⛏ Fast Castle
50 1,625 8:57 13:09 26:58 ⛏ Fast Castle
46 1,495 6:20 27:07 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
20,115 10,315 7,635 2,350 40,415 45,277
16,100 9,038 7,250 325 32,713 34,087
11,480 11,987 1,635 345 25,447 29,460
9,320 6,923 895 2,035 19,173 20,237
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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