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Nomad

503129791Analyzed
3v3 RM · 5d ago on Aug 30, 2026· 41m 32s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Japanese · Spain
847
+19
🇩🇪 Britons · Germany
805
+21
🇭🇺 Dravidians · Hungary
799
+21
🇨🇳 Huns · China
927
-21
🇹🇷 Sicilians · Türkiye
924
-21
🇫🇷 Teutons · France
909
-20
Player eAPM Actions Feudal Castle Imperial Opening
23 973 16:20 20:18 ⚔ Drush FC
juhamate7 Dravidians
21 891 14:11 19:18 ⛏ Fish Boom FC
Silkor Teutons
18 752 17:56 22:00 34:21 ⚔ Drush FC
xMillenium ~ Japanese
14 571 17:03 25:05 ⛏ Fish Boom FC
14 598 15:02 20:18 35:26 ⛏ Fast Castle
Hayallerde Sicilians
10 420 17:02 26:52 ⚔ Galley Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,925 10,775 5,390 2,550 33,640 35,441
13,280 8,460 4,230 3,425 29,395 33,396
10,615 8,727 5,185 2,250 26,777 28,071
8,370 9,032 2,860 950 21,212 31,912
8,860 5,107 3,780 950 18,697 19,376
6,110 4,530 1,945 1,285 13,870 15,359
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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