AoeStats
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Yucatan

503129721Analyzed
2v2 RM · 11d ago on Aug 30, 2026· 55m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Bengalis · United Kingdom
985
+14
🇬🇧 Mongols · United Kingdom
897
+18
🇹🇷 Khmer · Türkiye
972
-17
🇹🇷 Maya · Türkiye
890
-14
Player eAPM Actions Feudal Castle Imperial Opening
24 1,343 12:04 20:46 41:39 ⚔ Archer Rush
22 1,221 13:32 19:26 41:22 ⛏ Fast Castle
20 1,119 12:46 20:34 45:28 ⚔ FC into Scouts
16 866 9:10 27:25 40:26 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,960 22,355 13,975 3,600 57,890 90,118
28,095 13,686 11,395 1,830 55,006 58,864
13,685 11,690 12,190 2,215 39,780 43,021
15,730 8,401 4,920 1,875 30,926 35,676
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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