AoeStats
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Black Forest

503129676Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 7m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Hindustanis · China
787
+12
🇬🇷 Jurchens · Greece
666
+18
🇮🇹 Bohemians · Italy
642
+19
🇬🇷 Bohemians · Greece
633
+19
vs
🇮🇹 Bohemians · Italy
744
-19
708
-17
🇺🇸 Celts · United States
698
-17
🇨🇳 Spanish · China
661
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 302 — — — ⛏ Fish Boom
31 249 — — —
29 230 — — —
22 177 — — —
20 155 — — —
16 130 — — —
13 105 — — —
8 66 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,550 775 0 0 2,325 2,617
1,050 300 50 0 1,400 1,475
850 525 0 5 1,380 1,262
1,000 275 0 0 1,275 1,271
900 306 0 0 1,206 1,193
900 100 0 0 1,000 1,043
900 69 0 0 969 934
100 146 0 0 246 308
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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