AoeStats
← Hedgehog

Nomad

503129640Analyzed
2v2 RM · 11d ago on Aug 30, 2026· 27m 35s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malay · United States
1014
+13
🇺🇸 Vikings · United States
968
+15
🇳🇱 Ethiopians · Netherlands
966
-15
🇳🇱 Spanish · Netherlands
942
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 1,065 13:34 ⚔ Fish Boom into M@A
33 909 15:34 ⚔ Fish Boom into Towers into Scouts
33 922 15:21 ⚔ Fish Boom into Fire Galleys into Skirms
26 715 16:33 ⚔ Fish Boom into Fire Galleys into Archers

Resources

Player Food Wood Gold Stone Spent Collected
6,000 4,999 1,145 225 12,369 13,143
5,125 4,728 975 160 10,988 13,563
3,675 4,596 1,355 100 9,726 11,373
4,310 3,460 100 850 8,720 10,542
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.