AoeStats
← Shazam

Nomad

503129626Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 55m 35s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Vietnamese · Taiwan
909
+14
🇩🇪 Aztecs · Germany
899
+14
🇬🇧 Armenians · United Kingdom
853
+17
🇬🇧 Inca · United Kingdom
848
+17
vs
🇦🇺 Malians · Australia
872
-16
🇮🇳 Armenians · India
863
-15
🇦🇺 Huns · Australia
862
-15
🇦🇺 Turks · Australia
861
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 2,127 14:41 23:19 — ⚔ Fish Boom into Towers into Scouts
37 2,065 17:10 25:49 — ⛏ Fish Boom FC
30 1,644 15:54 26:05 38:44 ⚔ Fish Boom into Archers FC
27 1,508 15:13 27:03 42:45 ⛏ Fish Boom
25 1,368 17:30 29:01 38:50 ⛏ Fish Boom
17 957 18:04 27:13 42:58 ⚔ Fish Boom into M@A
16 869 19:39 27:31 38:50 ⚔ Fish Boom FC into Scouts
12 683 15:49 28:17 47:12 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,910 9,985 11,540 3,650 42,085 46,870
13,280 15,728 8,715 2,250 39,973 53,129
15,240 13,247 3,620 2,550 34,657 34,839
15,495 12,290 2,190 3,210 33,185 37,093
13,100 7,100 5,535 2,290 28,025 30,671
11,325 7,495 6,660 1,625 27,105 29,091
9,625 11,880 2,815 1,775 26,095 27,116
8,260 11,425 4,305 875 24,865 29,612
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.