AoeStats
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QS Arena

503129501Analyzed
2v2 RM · 11d ago on Aug 30, 2026· 45m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Romans · France
1226
+21
🇫🇷 Bohemians · France
1203
+22
🇫🇷 Britons · France
1349
-22
🇫🇷 Goths · France
1349
-22
Player eAPM Actions Feudal Castle Imperial Opening
64 2,908 8:33 12:32 31:30 ⛏ Fast Castle
44 1,997 9:01 12:45 25:47 ⛏ Fast Castle
32 1,470 7:42 12:10 28:50 ⛏ Fast Castle
28 1,288 8:18 12:59 28:50 ⚔ Archers FC

Resources

Player Food Wood Gold Stone Spent Collected
23,545 32,410 12,795 975 69,725 76,400
23,125 19,103 14,125 2,350 58,703 66,221
17,295 18,470 11,690 2,250 49,705 54,728
22,180 12,773 7,325 2,250 44,528 50,407
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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