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Nomad

503129393Analyzed
3v3 RM · 20h ago on Aug 30, 2026· 72m 52s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇿🇦 Burgundians · South Africa
896
+11
🇿🇦 Huns · South Africa
812
+14
🇿🇦 Teutons · South Africa
775
+16
🇦🇷 Spanish · Argentina
816
-15
🇧🇷 Bulgarians · Brazil
795
-15
🇨🇳 Chinese · China
722
-20
Player eAPM Actions Feudal Castle Imperial Opening
Alllas Burgundians
35 2,531 14:40 25:15 54:14 ⛏ Fish Boom into Fire Galleys FC
IP_HzX Spanish
26 1,895 15:34 26:21 43:15 ⛏ Fast Castle
Muffin Huns
26 1,895 16:18 20:45 36:22 ⛏ Fish Boom FC
marcosjesse Bulgarians
17 1,260 16:35 24:58 34:29 ⚔ Fish Boom into Scouts FC
Hamlet Teutons
11 789 17:30 25:17 47:23 ⛏ Fish Boom FC
9 673 19:45 36:32 46:02 ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
38,505 24,950 26,260 5,785 95,500 105,057
35,190 31,530 20,780 6,660 94,160 101,688
20,675 30,005 30,900 2,650 84,230 101,851
24,555 18,530 16,710 3,230 63,025 77,412
22,380 23,790 9,805 5,385 61,360 61,623
13,680 16,920 7,225 2,975 40,800 53,168
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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