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Nomad

503129393Analyzed
3v3 RM · 2mo ago on Aug 30, 2026· 72m 52s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇿🇦 Burgundians · South Africa
896
+11
🇿🇦 Huns · South Africa
812
+14
🇿🇦 Teutons · South Africa
775
+16
vs
🇦🇷 Spanish · Argentina
816
-15
🇧🇷 Bulgarians · Brazil
795
-15
🇨🇳 Chinese · China
722
-20
Player eAPM Actions Feudal Castle Imperial Opening
35 2,531 14:40 25:15 54:14 ⛏ Fish Boom into Fire Galleys FC
26 1,895 15:34 26:21 43:15 ⛏ Fast Castle
26 1,895 16:18 20:45 36:22 ⛏ Fish Boom FC
17 1,260 16:35 24:58 34:29 ⚔ Fish Boom into Scouts FC
11 789 17:30 25:17 47:23 ⛏ Fish Boom FC
9 673 19:45 36:32 46:02 ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
37,405 24,500 26,260 5,785 93,950 103,507
34,490 31,330 20,480 6,660 92,960 100,488
20,425 29,280 30,500 2,650 82,855 100,476
24,405 18,530 16,560 3,230 62,725 77,112
22,180 23,690 9,805 5,385 61,060 61,323
13,680 16,920 7,225 2,975 40,800 53,168
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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