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MegaRandom

503129303Analyzed
1v1 RM · 1d ago on Aug 30, 2026· 60m 37s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Jurchens · Sweden
411
+15
🇺🇾 Malians · Uruguay
386
-15
Player eAPM Actions Feudal Castle Imperial Opening
3455 Malians
13 762 10:27 15:16 26:59 ⛏ Fast Castle
DannyJocke2623 Jurchens
13 781 8:16 19:16 23:32 ⛏ Fish Boom FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
24,095 12,145 15,255 2,100 53,595 57,817
23,295 12,070 12,095 3,700 51,160 67,616
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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