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503129176Analyzed
4v4 RM · 3d ago on Aug 30, 2026· 34m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Britons · France
1095
+13
🇳🇱 Magyars · Netherlands
1070
+14
🇨🇱 Shu · Chile
1031
+15
🇫🇷 Franks · France
954
+57
🇹🇼 Khitans · Taiwan
1041
-16
🇨🇳 Khmer · China
1031
-16
🇨🇳 Mongols · China
1020
-15
🇨🇳 Franks · China
989
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 1,192 10:20 14:51 ⛏ Fast Castle
Ageric Magyars
33 1,144 11:04 14:40 ⛏ Fast Castle
Doodo Khmer
31 1,076 10:55 13:52 30:16 ⛏ Fast Castle
goenka Britons
28 966 10:40 17:49 ⚔ FC into Archers
ELO800 Khitans
26 882 10:36 14:33 ⛏ Fast Castle
_xy_2252 Mongols
23 787 11:21 15:26 28:53 ⛏ Fast Castle
20 682 11:11 15:28 ⛏ Fast Castle
Sylvain Franks
12 402 13:20 25:54 ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
17,300 7,238 6,885 1,000 32,423 32,985
14,500 6,505 3,760 2,900 27,665 31,359
12,350 6,435 4,680 750 24,215 26,827
9,775 7,425 4,725 1,500 23,425 27,107
9,230 7,395 2,980 850 20,455 22,404
8,755 3,924 1,000 125 13,804 16,000
7,245 3,065 1,170 780 12,260 12,633
5,970 4,225 675 220 11,090 13,164
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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