AoeStats
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Black Forest

503129134Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 53m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Georgians · Taiwan
950
+15
🇺🇸 Teutons · United States
918
+16
🇵🇱 Sicilians · Poland
888
+18
🇬🇧 Cumans · United Kingdom
886
+18
vs
🇦🇺 Hindustanis · Australia
974
-19
🇨🇳 Khmer · China
943
-18
🇹🇼 Goths · Taiwan
928
-17
🇦🇺 Spanish · Australia
843
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 1,822 9:49 16:23 41:53 ⛏ Fast Castle
32 1,738 11:51 15:53 32:06 ⛏ Fast Castle
21 1,153 12:33 26:17 37:29 ⚔ Archer Rush
21 1,116 13:07 18:29 32:14 ⛏ Fast Castle
19 1,000 13:00 27:34 42:33 ⚔ Towers FC
18 963 15:51 19:12 32:18 ⛏ Fast Castle
17 903 12:21 16:19 35:41 ⛏ Fast Castle
15 808 13:45 22:16 35:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,245 16,100 15,185 3,730 69,260 95,803
30,670 14,272 19,685 1,200 65,827 70,394
26,570 20,445 16,685 1,980 65,680 74,058
28,705 22,460 9,755 1,505 62,425 71,861
25,350 12,670 12,125 4,365 54,510 63,251
25,390 7,680 11,245 5,600 49,915 54,290
18,655 11,585 8,540 2,960 41,740 47,288
15,470 9,495 10,415 750 36,130 41,709
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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