AoeStats
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MegaRandom

503129125Analyzed
1v1 RM · 8d ago on Aug 30, 2026· 53m 19s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Portuguese · Argentina
1044
+15
🇫🇷 Berbers · France
1030
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 1,915 12:02 16:36 33:30 ⛏ Fast Castle
28 1,509 12:43 21:12 40:27 ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
26,095 22,198 11,205 3,090 62,588 76,113
12,790 14,638 8,330 2,180 37,938 39,642
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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