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Black Forest

503128982Analyzed
2v2 RM · 2d ago on Aug 30, 2026· 48m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Huns · Australia
818
+19
🇧🇷 Britons · Brazil
803
+20
🇹🇷 Britons · Türkiye
898
-41
🇲🇰 Romans · North Macedonia
865
-19
Player eAPM Actions Feudal Castle Imperial Opening
MihraC Britons
32 1,548 11:52 18:21 42:31 ⛏ Fast Castle
Alpha Romans
21 990 12:44 20:15 35:34 ⛏ Fish Boom FC
20 971 11:22 20:24 37:36 ⛏ Fast Castle
16 760 12:33 17:07 31:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,740 19,427 14,755 2,155 52,077 70,856
18,365 13,359 15,395 1,610 48,729 55,546
16,575 16,928 6,750 2,805 43,058 52,200
10,770 11,798 11,235 3,450 37,253 50,395
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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