AoeStats
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Yucatan

503128857Analyzed
3v3 RM · 2mo ago on Aug 30, 2026· 63m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Franks · Czechia
1161
+10
🇫🇷 Mongols · France
1106
+13
🇬🇧 Ethiopians · United Kingdom
1016
+17
vs
🇲🇽 Mongols · Mexico
1107
-17
🇨🇴 Khmer · Colombia
1039
-13
🇪🇸 Franks · Spain
964
-10
Player eAPM Actions Feudal Castle Imperial Opening
49 3,121 10:52 16:47 49:16 ⛏ Fast Castle
41 2,628 10:52 15:55 40:13 ⛏ Fast Castle
39 2,477 10:50 20:55 — ⚔ Archer Rush
35 2,227 9:39 18:18 38:52 ⚔ Scout Rush
33 2,089 11:26 19:40 41:03 ⚔ Scout Rush
25 1,607 11:24 15:39 41:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,650 14,515 32,295 5,555 96,015 112,374
20,205 21,355 23,720 3,470 68,750 79,537
26,850 14,865 13,930 1,400 57,045 58,791
24,180 20,110 5,040 1,990 51,320 52,379
24,680 9,415 12,970 3,705 50,770 59,165
10,395 10,930 8,505 1,115 30,945 32,006
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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