AoeStats
← julienPlvg91

QS Arena

503128807Analyzed
2v2 RM · 7d ago on Aug 30, 2026· 57m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Burmese · Türkiye
694
+14
🇨🇳 Mongols · China
634
+17
🇮🇳 Franks · India
674
-16
🇪🇬 Huns · Egypt
627
-14
Player eAPM Actions Feudal Castle Imperial Opening
猫猫儿W Mongols
38 2,176 9:07 24:29 36:54 ⚔ Scouts into Archers
Weza Huns
16 946 8:05 19:25 36:35 ⛏ Fast Castle
15 863 10:12 18:45 32:11 ⛏ Fast Castle
julienPlvg91 Franks
11 637 8:10 17:13 30:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,695 18,340 15,580 3,500 64,115 99,033
25,875 10,430 15,920 2,150 54,375 59,123
22,465 18,770 7,105 1,645 49,985 54,690
16,240 11,445 8,570 3,495 39,750 42,290
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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