AoeStats
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Nomad

503128640Analyzed
2v2 RM · 11d ago on Aug 30, 2026· 30m 5s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Hindustanis · Argentina
854
+13
🇦🇷 Malians · Argentina
835
+14
🇺🇸 Teutons · United States
805
-39
🇺🇸 Spanish · United States
794
-38
Player eAPM Actions Feudal Castle Imperial Opening
31 941 14:41 18:21 ⛏ Fish Boom FC
20 601 16:40
14 427 14:23 22:45 ⚔ Fish Boom into Scouts
8 232 16:51 28:24 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
7,100 6,790 955 1,185 16,030 16,292
6,205 4,795 880 750 12,630 13,090
3,885 3,265 200 375 7,725 8,721
2,870 3,282 160 330 6,642 6,194
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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