AoeStats
← Maximus

Yucatan

503128572Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 44m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Spanish · Belgium
1106
+11
🇧🇪 Franks · Belgium
913
+20
🇫🇷 Spanish · France
1000
-47
🇫🇷 Bengalis · France
1000
-47
Player eAPM Actions Feudal Castle Imperial Opening
30 1,325 14:19 19:51 31:32 ⛏ Fast Castle
23 1,033 11:48 18:44 38:50 ⛏ Fast Castle
13 575 13:11 30:10
12 529 10:46 26:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,560 12,277 7,335 1,500 36,672 40,916
12,450 6,747 5,100 1,660 25,957 44,543
7,175 6,079 1,285 1,475 16,014 24,278
7,090 5,947 1,840 880 15,757 16,391
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.