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QS Arena

503128486Analyzed
1v1 RM · 17h ago on Aug 30, 2026· 37m 48s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Britons · China
926
+17
🇨🇳 Vikings · China
945
-17
Player eAPM Actions Feudal Castle Imperial Opening
BIGBANG Britons
29 1,079 7:41 12:00 25:16 ⛏ Fast Castle
kkkg Vikings
24 915 9:59 13:42 27:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,570 15,845 6,015 1,550 42,980 48,211
19,130 14,125 7,460 2,150 42,865 51,242
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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