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Arabia

503128449Analyzed
1v1 RM · 20h ago on Aug 30, 2026· 51m 23s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Mongols · Japan
1074
+16
🇦🇺 Chinese · Australia
1082
-16
Player eAPM Actions Feudal Castle Imperial Opening
Carpellia Chinese
25 1,293 10:31 23:01 32:23 ⚔ Archer Rush
altanbileg Mongols
19 961 11:50 16:49 31:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,435 15,580 11,135 3,000 54,150 63,047
17,665 14,130 10,705 3,255 45,755 50,661
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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