AoeStats
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Nomad

503128437Analyzed
3v3 RM · 11d ago on Aug 30, 2026· 44m 53s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Vikings · Spain
1287
+14
🇦🇷 Aztecs · Argentina
1266
+15
🇩🇪 Maya · Germany
1223
+17
🇫🇷 Slavs · France
1393
-22
🇫🇷 Lithuanians · France
1261
-16
🇫🇷 Portuguese · France
1109
-10
Player eAPM Actions Feudal Castle Imperial Opening
75 3,351 14:01 19:05 ⛏ Fish Boom FC
42 1,887 14:09 17:46 ⛏ Fish Boom FC
33 1,490 14:36 19:12 36:44 ⛏ Fish Boom FC
27 1,195 13:38 17:47 34:28 ⛏ Fish Boom FC
24 1,099 12:49 16:52 38:05 ⛏ Fish Boom FC
20 899 16:01 21:24 37:14 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
12,150 19,430 8,755 3,650 43,985 48,164
19,380 12,975 7,115 2,375 41,845 50,718
17,340 9,269 10,195 1,050 37,854 43,111
11,125 13,775 7,830 1,825 34,555 35,408
11,675 14,403 3,805 2,150 32,033 32,563
9,240 9,783 1,495 1,850 22,368 24,605
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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