AoeStats
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QS Arena

503128387Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 22m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Teutons · Netherlands
1080
+15
🇹🇷 Ethiopians · Türkiye
1046
+17
🇹🇷 Turks · Türkiye
1044
+17
🇪🇸 Celts · Spain
1018
+18
vs
🇪🇸 Vikings · Spain
1104
-19
🇧🇷 Persians · Brazil
1102
-19
🇦🇷 Saracens · Argentina
1031
-15
🇯🇵 Byzantines · Japan
1024
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 1,116 8:04 12:42 — ⛏ Fast Castle
41 913 10:20 15:56 — ⛏ Fast Castle
37 823 6:48 13:30 — ⛏ Fast Castle
32 700 8:19 12:22 — ⛏ Fast Castle
30 672 9:14 13:01 — ⛏ Fast Castle
24 535 9:33 14:14 — ⛏ Fast Castle
15 333 8:26 18:45 — ⛏ Fast Castle
14 314 9:27 16:05 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,695 3,271 690 850 12,506 13,970
4,430 5,130 250 1,700 11,510 12,860
5,625 4,940 200 200 10,965 13,125
5,075 3,755 450 200 9,480 10,617
4,620 3,660 1,020 100 9,400 10,708
4,835 2,435 890 650 8,810 10,341
3,800 3,050 350 1,035 8,235 9,428
3,475 2,371 250 225 6,321 7,228
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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