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QS Arena

503128218Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 56m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
643
+11
🇮🇳 Britons · India
631
+11
🇨🇳 Burgundians · China
581
+13
🇹🇷 Khmer · Türkiye
449
+19
vs
🇨🇳 Hindustanis · China
552
-15
🇩🇰 Italians · Denmark
535
-14
🇸🇪 Chinese · Sweden
523
-14
🇫🇷 Turks · France
490
-12
Player eAPM Actions Feudal Castle Imperial Opening
19 1,088 12:43 19:29 34:13 ⛏ Fast Castle
17 979 8:20 14:36 46:06 ⛏ Fast Castle
15 821 8:35 16:38 33:50 ⛏ Fast Castle
15 840 8:45 17:55 27:25 ⛏ Fast Castle
13 753 9:22 19:00 37:54 ⛏ Fast Castle
9 519 10:54 23:37 34:55 ⛏ Fast Castle
8 467 10:27 19:10 27:36 ◆ FC into Fast Imp
8 444 10:27 27:16 36:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,325 19,535 12,085 4,100 66,045 85,032
22,710 17,520 18,470 2,705 61,405 74,543
30,300 8,715 14,810 1,400 55,225 68,958
19,885 18,570 9,450 995 48,900 67,991
24,385 11,070 3,510 950 39,915 69,732
12,055 12,565 8,450 2,800 35,870 37,354
11,080 12,815 9,755 1,530 35,180 50,421
12,805 11,940 7,660 1,860 34,265 39,704
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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