AoeStats
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Arabia

503128195Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 43m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1307
+14
🇹🇼 Wu · Taiwan
1287
+15
🇫🇷 Magyars · France
1277
-15
🇨🇦 Ethiopians · Canada
1252
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 2,198 8:04 19:02 36:23 ⚔ Scout Rush
51 2,189 9:40 25:49 ⚔ Skirmisher Rush
43 1,877 9:50 26:13 36:57 ⚔ Archer Rush
29 1,250 9:28 24:54 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,180 10,732 8,620 1,700 36,232 39,145
12,610 12,435 8,235 1,515 34,795 39,065
14,000 11,267 4,000 1,065 30,332 34,115
8,970 6,279 3,235 1,625 20,109 21,254
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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