AoeStats
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QS Arena

503128051Analyzed
2v2 RM · 11d ago on Aug 30, 2026· 43m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Ethiopians · Taiwan
1027
+14
🇷🇸 Poles · Serbia
1022
+15
🇦🇷 Cumans · Argentina
1003
-15
🇺🇸 Huns · United States
985
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 1,979 7:54 11:23 25:15 ⛏ Fast Castle
32 1,395 8:03 14:14 28:11 ⛏ Fast Castle
20 867 8:04 19:09 28:39 ⛏ Fast Castle
16 713 8:02 17:23 30:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,400 25,300 8,105 1,700 68,505 84,441
25,235 27,740 10,555 1,560 65,090 78,418
35,570 17,595 5,370 2,900 61,435 84,606
16,495 6,725 6,885 1,560 31,665 33,056
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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